AI Insights · Timothy · October 2023
Top 5 City Building Games on iOS in the Middle East for Q3 2023
Discover the performance trends of the top 5 city building games on iOS in the Middle East during Q3 2023, including download rates, revenue, and active users.
During the third quarter of 2023, the top 5 city building games on iOS in the Middle East showcased varied performance trends. Here’s a detailed look at each app's metrics based on Sensor Tower data.
SimCity BuildIt from Electronic Arts saw a general decline in weekly downloads, starting at 3.3K at the end of June and dropping to 1.4K by the end of September. Weekly revenue peaked at around $5.4K in late June but experienced fluctuations, ending the quarter at $2.8K. Active users also showed a downward trend, from 21K in late June to 16.8K by the end of September.
Global City: Building Games by MY.GAMES B.V. experienced a spike in weekly downloads, reaching a high of 3.7K in early September before dropping sharply to 374 by the end of the month. Weekly revenue fluctuated, peaking at approximately $1.8K in mid-July but ending the quarter at $719. Active users peaked at 6.7K in early September but fell to 3.3K by the end of the quarter.
My Town - City Life Story game from My Town Games LTD maintained relatively steady weekly download numbers, starting at 1.9K in late June and decreasing to 730 by the end of September. Revenue remained low, peaking at $300 in late June and ending at $168. Active users saw a decline from 2.5K in late June to 1.7K by late September.
Smurfs' Village by Garden City Games saw a significant surge in weekly downloads, particularly in late August with 4.6K downloads, before dropping to 939 by the end of September. Weekly revenue remained relatively stable, peaking at $2.3K in late June and ending at $1.5K. Active users spiked dramatically to 8K in late August but settled at 5.2K by the end of September.
Sakura Street: Tycoon from droupnirent, a newer entrant, showed strong download numbers, starting at 3.1K in late August and increasing to 3.5K by the end of September. Weekly revenue varied, peaking at $665 in early September and closing the quarter at $482. Active users also saw a significant rise, from 2.8K in late August to 5.8K by the end of September.
For more detailed insights and trends, visit Sensor Tower.